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Psychology of Gaming
Retail Price: $175.00
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Editors: Youngkyun Baek (Educational Technology and Game Studio, Boise State University, Boise, Idaho, USA)
Book Description:
The idea that such pervasive and ever-growing immersion in digital gaming affects gamers’ real life seems obvious and is the focus of this volume. A wide range of topics was collected under the “Psychology of Gaming” header. The 8 chapters in this edited book do not represent all the topics in the psychology of gaming, however, this book includes a variety of topics in this field: game theory, emotional engagement, fantasy world, game designs and development, and gambling with online games. This book discusses the psychological impact of games shaping gamer’s self-perception and self-concept, socio-psychological implications of gaming, design criteria in games, educational uses, the role of fantasy in game play, psychological treatment of gambling-related behaviors, psychological factors of collaborative learning, and gaming as a means of gaining empathy and understanding for another culture. (Imprint: Nova)

Table of Contents:
Preface pp.i-xiv

Chapter 1. Psychological Game Theory and the Role of Beliefs
(Tassos Patokos, University of Hertfordshire, Hertfordshire, United Kingdom)pp. 1-10

Chapter 2. Emotional Gaming
(Filipa Madeira, Patrícia Arriaga, Joana Adrião, Ricardo Lopes and Francisco Esteves, Centre for Psychological Research and Social Intervention, ISCTE – University Institute of Lisbon, Lisbon, Portugal)pp. 11-30

Chapter 3. The Taxonomy and Design Criteria for Health Game Design in the Elderly
(Linda R. Harley, Laura Levy, Maribeth Gandy, Simeon D. Harbert and Doug F. Britton, Georgia Tech Interactive Media Technology Center, Georgia Institute of Technology, Atlanta, GA, USA)pp. 31-64

Chapter 4. The GlobalEd 2 Game: Developing Scientific Literacy Skills through Interdisciplinary, Technology-based Simulations
(Kimberly A. Lawless, Scott W. Brown, Mark A. Boyer, Kamila Browdowinska, Lisa Lynn, Gena Khodos, Mariya Yukhymenko and Gregory Mullin and Lindsey Le, University of Illinois at Chicago, Chicago, IL, USA and others)pp. 65-82

Chapter 5. Rethinking Fantasy as a Contributor to Intrinsic Motivation in Digital Gameplay
(Beomkyu Choi and Youngkyun Baek, Boise State University, Boise, ID, USA)pp. 83-92

Chapter 6. Indigenous Australian Gamblers and their Help-seeking Behaviour
(Helen Breen, Nerilee Hing, Ashley Gordon, and Louise Holdsworth, Centre for Gambling Education and Research, Southern Cross University, East Lismore, Australia)pp. 93-120

Chapter 7. Psychological Factors on Collaborative Gaming
(M. Romero, ESADE Law & Business School, Barcelona, Spain)pp. 121-134

Chapter 8. Game Changing: Developing Meet the Earthworks Builders
(Michelle Aubrecht and Christine Ballengee-Morris, Ohio State University, Columbus, OH, USA)pp. 135-150

Index pp. 151-160

   Series:
      Psychology of Emotions, Motivations and Actions
   Binding: Hardcover
   Pub. Date: 2013- February
   Pages: 174, 7x10 - (NBC-C)
   ISBN: 978-1-62417-577-0
   Status: AV
  
Status Code Description
AN Announcing
FM Formatting
PP Page Proofs
FP Final Production
EP Editorial Production
PR At Prepress
AP At Press
AV Available
  
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Psychology of Gaming