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01.Comparison of Acute Psychological Effects from “Exergames” vs. Traditional Exercise (pp. 251-267)
02.Development of Sport-Related Drive for Thinness in Female Athletes (pp. 221-238)
03.Effects of hot vs. cold environment on psychological outcomes during cycling (pp. 179-186)
04.Player and Coach Ratings of Mental Toughness in an Elite Association Football Academy (pp. 239-250)
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Comparison of Acute Psychological Effects from “Exergames” vs. Traditional Exercise (pp. 251-267) $45.00
Authors:  William D. Russell, Justin A. Kraft, Clifford W. Selsor, Grant D. Foster, and Tracy A. Bowman
Acute psychological outcomes of interactive video game (exergames) were compared to traditional aerobic exercise. Volunteers (20 males, 17 females) exercised at a self-selected intensity for 30 minutes in three separate conditions: (1) interactive cycle ergometer, (2) interactive video dance game, and (3) traditional cycle ergometer. Participants were assessed five minutes pre- and five minutes post-exercise on positive and negative affect, concentration, and short-term memory. Positive affect results indicated a significant time effect, with higher post-activity positive affect across conditions compared to pre-test scores. Negative affect also showed a significant time effect, indicating lower post-activity negative affect across conditions compared to pre-activity affect. Finally, a significant time effect for short-term memoryindicated higher digit-span recall across conditions compared to pre-activity levels. Exergames appear to provide similar acute psychological benefits to traditional exercise when performed at a self-selected intensity. 

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Comparison of Acute Psychological Effects from “Exergames” vs. Traditional Exercise (pp. 251-267)