Nova Publishers
My Account Nova Publishers Shopping Cart
HomeBooksSeriesJournalsReference CollectionseBooksInformationSalesImprintsFor Authors
            
  Top » Catalog » Journals » Athletic Insight Volumes / Issues » Volume 2 Issue 3 Issues » My Account  |  Cart Contents  |  Checkout   
Quick Find
  
Use keywords to find the product you are looking for.
Advanced Search
What's New? more
Glyphosate: Chemistry, Uses and Safety Concerns
$95.00
Shopping Cart more
0 items
Information
Shipping & Returns
Privacy Notice
Conditions of Use
Contact Us
Bestsellers
01.Comparison of Acute Psychological Effects from “Exergames” vs. Traditional Exercise (pp. 251-267)
02.Development of Sport-Related Drive for Thinness in Female Athletes (pp. 221-238)
03.Effects of hot vs. cold environment on psychological outcomes during cycling (pp. 179-186)
04.Player and Coach Ratings of Mental Toughness in an Elite Association Football Academy (pp. 239-250)
Notifications more
NotificationsNotify me of updates to Comparison of Acute Psychological Effects from “Exergames” vs. Traditional Exercise (pp. 251-267)
Tell A Friend
 
Tell someone you know about this product.
Comparison of Acute Psychological Effects from “Exergames” vs. Traditional Exercise (pp. 251-267) $45.00
Authors:  William D. Russell, Justin A. Kraft, Clifford W. Selsor, Grant D. Foster, and Tracy A. Bowman
Abstract:
Acute psychological outcomes of interactive video game (exergames) were compared to traditional aerobic exercise. Volunteers (20 males, 17 females) exercised at a self-selected intensity for 30 minutes in three separate conditions: (1) interactive cycle ergometer, (2) interactive video dance game, and (3) traditional cycle ergometer. Participants were assessed five minutes pre- and five minutes post-exercise on positive and negative affect, concentration, and short-term memory. Positive affect results indicated a significant time effect, with higher post-activity positive affect across conditions compared to pre-test scores. Negative affect also showed a significant time effect, indicating lower post-activity negative affect across conditions compared to pre-activity affect. Finally, a significant time effect for short-term memoryindicated higher digit-span recall across conditions compared to pre-activity levels. Exergames appear to provide similar acute psychological benefits to traditional exercise when performed at a self-selected intensity. 


Available Options:
Version:
Special Focus Titles
01.Laryngeal Cancer: Risk Factors, Symptoms and Treatment
02.Breast Surgery: Indications and Techniques
03.Cursed? Biologic and Cultural Aspects of the Menstrual Cycle and Menstruation
04.The Uses of Cocoa and Cupuaçu Byproducts in Industry, Health, and Gastronomy
05.Agriculture, Food, and Food Security: Some Contemporary Global Issues
06.Fungicides: Perspectives, Resistance Management and Risk Assessment
07.Current Developments in Alexithymia - A Cognitive and Affective Deficit
08.Political Concerns and Literary Topoi in French Grand Opera
09.Abdul Aziz Said: The Mualim, The Inspiration
10.Teachers and Teaching: Global Practices, Challenges, and Prospects
11.A Comprehensive Investigation on Executive-Employee Pay Gap of Chinese Enterprises: Antecedents and Consequences
12.American Alligators: Habitats, Behaviors, and Threats

Nova Science Publishers
© Copyright 2004 - 2018

Comparison of Acute Psychological Effects from “Exergames” vs. Traditional Exercise (pp. 251-267)