Nova Publishers
My Account Nova Publishers Shopping Cart
HomeBooksSeriesJournalsReference CollectionseBooksInformationSalesImprintsFor Authors
            
  Top » Catalog » Journals » Athletic Insight Volumes / Issues » Volume 2 Issue 3 Issues » My Account  |  Cart Contents  |  Checkout   
Quick Find
  
Use keywords to find the product you are looking for.
Advanced Search
What's New? more
Global Earth Changes Management: Technological Advances in Change Observation
$175.50
Shopping Cart more
0 items
Information
Shipping & Returns
Privacy Notice
Conditions of Use
Contact Us
Bestsellers
01.Comparison of Acute Psychological Effects from “Exergames” vs. Traditional Exercise (pp. 251-267)
02.Development of Sport-Related Drive for Thinness in Female Athletes (pp. 221-238)
03.Effects of hot vs. cold environment on psychological outcomes during cycling (pp. 179-186)
04.Player and Coach Ratings of Mental Toughness in an Elite Association Football Academy (pp. 239-250)
Notifications more
NotificationsNotify me of updates to Comparison of Acute Psychological Effects from “Exergames” vs. Traditional Exercise (pp. 251-267)
Tell A Friend
 
Tell someone you know about this product.
Comparison of Acute Psychological Effects from “Exergames” vs. Traditional Exercise (pp. 251-267) $45.00
Authors:  William D. Russell, Justin A. Kraft, Clifford W. Selsor, Grant D. Foster, and Tracy A. Bowman
Abstract:
Acute psychological outcomes of interactive video game (exergames) were compared to traditional aerobic exercise. Volunteers (20 males, 17 females) exercised at a self-selected intensity for 30 minutes in three separate conditions: (1) interactive cycle ergometer, (2) interactive video dance game, and (3) traditional cycle ergometer. Participants were assessed five minutes pre- and five minutes post-exercise on positive and negative affect, concentration, and short-term memory. Positive affect results indicated a significant time effect, with higher post-activity positive affect across conditions compared to pre-test scores. Negative affect also showed a significant time effect, indicating lower post-activity negative affect across conditions compared to pre-activity affect. Finally, a significant time effect for short-term memoryindicated higher digit-span recall across conditions compared to pre-activity levels. Exergames appear to provide similar acute psychological benefits to traditional exercise when performed at a self-selected intensity. 


Available Options:
Version:
Special Focus Titles
01.Essureal Journey: Concepts, Concerns and Considerations for Hysteroscopic Sterilization
02.Feminism: Past, Present and Future Perspectives
03.Accelerating Newborn through Toddler Learning Development
04.Neonatal Intensive Care Units (NICUs): Clinical and Patient Perspectives, Levels of Care and Emerging Challenges
05.Genetic Mistakes: Understanding and Living with Fatty Acid Oxidation Disorders
06.The Impact of Severe Mental Illness on Quality of Life: Challenges for Research and Practices
07.Vukhomba: An Analysis of the Puberty Rites of Passage for Girls among Vatsonga in Relation to Sexuality Education
08.The Challenges and Issues of Tourism Development in China
09.Reconstruction of the Tradition: Tourism and Authentication of Heritage in China
10.Nonlinearity: Problems, Solutions and Applications. Volume 1
11.Adaptive Management: Elements, Applications and Research
12.Natural Fibers: Properties, Mechanical Behavior, Functionalization and Applications

Nova Science Publishers
© Copyright 2004 - 2017

Comparison of Acute Psychological Effects from “Exergames” vs. Traditional Exercise (pp. 251-267)