Nova Publishers
My Account Nova Publishers Shopping Cart
HomeBooksSeriesJournalsReference CollectionseBooksInformationSalesImprintsFor Authors
            
  Top » Catalog » Books » Computer Science and Robotics » My Account  |  Cart Contents  |  Checkout   
Quick Find
  
Use keywords to find the product you are looking for.
Advanced Search
What's New? more
Functional Algebra and Hypercalculus in Infinite Dimensions: Hyperintegrals, Hyperfunctionals and Hyperderivatives
$230.00
Shopping Cart more
0 items
Information
Shipping & Returns
Privacy Notice
Conditions of Use
Contact Us
Bestsellers
01.Robotics in Surgery: History, Current and Future Applications
02.From Problem Toward Solution: Wireless Sensor Networks Security
03.Introduction to Graph and Hypergraph Theory
04.Wiki Supporting Formal and Informal Learning
05.Intelligent Vehicle Systems: A 4D/RCS Approach
06.Artificial Intelligence in Energy and Renewable Energy Systems
07.Advances in Security Information Management: Perceptions and Outcomes
08.Computer Vision and Robotics
09.MOSFETs: Properties, Preparations and Performance
10.Expert Systems Research Trends
Notifications more
NotificationsNotify me of updates to Persuasion On-Line and Communicability: The Destruction of Credibility in the Virtual Community and Cognitive Models
Tell A Friend
 
Tell someone you know about this product.
Persuasion On-Line and Communicability: The Destruction of Credibility in the Virtual Community and Cognitive Models $43.00
Authors: Francisco V. Cipolla-Ficarra (HCI Lab – F&F Multimedia Communic@tions Corp, Bergamo, Italy) 
Book Description:
In the era of quality in interactive communications, persuasion is an implicit attribute in the human-computer interaction process and the human-computer interface design. Persuasion avails itself of the new technologies to modify the behaviour of the potential users of the on-line and off-line interactive systems. This new book focuses on its presence in the on-line systems aimed at university education. Consequently, a series of techniques and heuristic methods to unveil the persuasion practiced on-line for the last eight years in a European university context is presented.

Table of Contents:
1. INTRODUCTION

2. TECHNIQUES AND METHODS

3. MODELS AND GUIDELINES FOR INTERACTIVE DESIGN

4. FROM HUMAN-COMPUTER COMMUNICATION TO HUMAN-COMPUTER INTERACTION

5. PERSUASION: MAIN VARIABLES OF COMMUNICATION IN THE VIRTUAL COMMUNITY

6. PERSUASION COMPLEXITY: DYNAMIC PERSUADER AND INTERACTIVE PERSUADED PERSON

7. PERSUASION, EDUCATION AND NEW TECHNOLOGIES

8. LESSON LEARNED AND CONCLUSION

INDEX

   Series:
      Computer Science, Technology and Applications
   Binding: ebook
   Pub. Date: 2011
   Pages: 6 x 9
   ISBN: 978-1-61668-701-4
   Status: AV
  
Status Code Description
AN Announcing
FM Formatting
PP Page Proofs
FP Final Production
EP Editorial Production
PR At Prepress
AP At Press
AV Available
  
Available Options:
Version:
Special Focus Titles
01.Medical Cannabis: Clinical Practice
02.Hemorrhagic Shock: Recognition, Pathophysiology and Management
03.Patellofemoral Pain: An Evidence-Based Clinical Guide
04.Neanderthals in Plato’s Cave: A Relativistic Approach to Cultural Evolution
05.My Patients Were Mummies
06.‘L’Atelier Moderne’: An Exploration of the Collaborative Process Between Performer and Composer in Vocal Music Theatre of the 21st Century (CD Included)
07.The Voice at the End of the Telephone Line: The Psychology of Tele Carers
08.Caught up in the Spirit! Teaching for Womanist Liberation
09.The Transgender Handbook: A Guide for Transgender People, Their Families and Professionals
10.Mastering Science with Metacognitive and Self-Regulatory Strategies: A Teacher-Researcher Dialogue of Practical Applications for Adolescent Students
11.Political Migrations in Poland in the Period of World War II
12.Sociolinguistic Parallels Across Europe: Focus on Lowland Scotland and the Eastern Slavic Countries

Nova Science Publishers
© Copyright 2004 - 2017

Persuasion On-Line and Communicability: The Destruction of Credibility in the Virtual Community and Cognitive Models